Problems of Legal Regulation of Games with Augmented Reality (Example of the Russian Federation)

Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 745)

Abstract

The article analyzes the issues related to the legal regulation of games with augmented reality. The authors summarized the numerous incidents, the statements of politicians and legislative initiatives caused by the global fascination with such games. They identified two groups of problems, not typical for the previous generation of computer games. First, the threat to life and health of the player. Second, the threat to the rights and interests of other people and the public interest. The authors proposed the criterion of the prohibition (restriction) of distribution of such games – stimulation of illegal behavior of players. Bodies authorized to apply the appropriate restrictions, as well as means to ensure the ban – legal acts, state information systems – are considered by the example of the Russian Federation law.

Keywords

Augmented reality Video games State information systems Administrative Code Legal liability Federal Service A threat to life and health Ban on the dissemination Real world App store Game Pokemon 

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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  1. 1.National Research Saratov State University named after N. G. ChernyshevskySaratovRussia
  2. 2.The Russian Presidential Academy of National Economy and Public AdministrationSaratovRussia

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