Advertisement

Computer Games in Focus of Modern Russian and American Legislation

  • Olga Kononova
  • Aleksa Grant
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 745)

Abstract

The article examines the legal issues of dissemination and use of children computer games. Computer games industry affects the interests of many stakeholders. There are various factors that determine the need for introduction of state regulation of legislative measures in this area. The article compares the laws of Russia and America in the field of children computer games provided the protection and rights of children. The research showed the existence of common characters, tendencies and issues in this field, in spite of differences between two countries legislation. The study established legal uncertainty of the ‘computer game’ concept; revealed the scientific community opinion contradiction about the nature of computer games and their valid influence on behavior, health and mentality of children and teenagers; identified the instability of society interest in the legislative initiatives connected with computer games.

Keywords

Computer games Scientific review Content analysis Scientific journals Query Law Legislation Legislation initiatives 

Notes

Acknowledgements

The reported study was funded by RFBR according to the research project “Scientific methods in research of computer game experience” № 16-06-00368 a, 2016–2017.

References

  1. 1.
    Wesley, D., Barczak, G.: Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap. Routledge, London (2016)Google Scholar
  2. 2.
    Gaudiosi, J.: The top 10 U.S. states for video game development jobs. http://fortune.com/2015/02/24/10-successful-states-video-game-development/
  3. 3.
    Toffler, A., Toffler, H.: Revolutionary wealth. N. Perspect. Q. 30(4), 122–130 (2013)CrossRefGoogle Scholar
  4. 4.
    Bellotti, F., Kapralos, B., Lee, K., Moreno-Ger, P., Berta, R.: Assessment in and of serious games: an overview. Adv. Hum.-Comput. Interact. 2013, 11 (2013). Article ID: 136864. http://dx.doi.org/10.1155/2013/136864
  5. 5.
    Kononova, O.V., Sergeeva, O.V., Krut’ko, E.A., Oreh, E.A.: Play computer experience as a subject of the scientific periodical press in focus of the automated context search. In: IV International scientific and practical conference «Communications in Social and Humanitarian Knowledge, Economy, Education», Minsk, pp. 251–253 (2016)Google Scholar
  6. 6.
    Digital Games Research Association. http://digrastudents.org/games-research-journals/
  7. 7.
    Kotenko, E.S.: The legal regime of computer games. Actual Probl. Russ. Law 2, 422–430 (2010)Google Scholar
  8. 8.
    Protection of Children Online: Federal and State Laws Addressing Cyberstalking, Cyberharassment and Cyberbullying. https://epic.org/crs/RL34651.pdf
  9. 9.
    Rose-Steinberg, J.: Gaming the system: an examination of the constitutionality of violent video game legislation. Seton Hall Legislative J. 35(1), 7 (2010). Article ID: 7. http://scholarship.shu.edu/shlj/vol35/iss1/7
  10. 10.
    Ford, W.K.: The law and science of video game violence: what was lost in translation? Cardozo Arts Ent. Law J. 31, 297 (2013)Google Scholar
  11. 11.
    Calvert, C., Richards, R.D.: Precedent be damned – it’s all about good politics & sensational sound bites: the video game censorship saga of 2005. Tex. Rev. Ent. Sports Law 6, 80–155 (2006)Google Scholar
  12. 12.
    Essential facts about the computer and video game industry. http://www.theesa.com/wp-content/uploads/2016/04/Essential-Facts-2016.pdf
  13. 13.
    Mail.Ru group research: the profile of the Russian gamer. https://corp.mail.ru/ru/press/infograph/9576/
  14. 14.
    Clements, C.: Protecting protected speech: violent video game legislation Post-Brown v. Entertainment Merchants Ass’n. BCL Rev. 53, 661 (2012)Google Scholar
  15. 15.
    Channov, S.E.: On the issue of the criteria for the prohibition and restrictions of computer network games in the territory of the Russian Federation. Inf. Law (4), 20–24 (2016). Publishing: “Lawyer”, Moscow (2016)Google Scholar
  16. 16.
    Ivanov, A.V.: Negative influence of modern television and computer games on the crime of minors. Vestnik TISBI 2(50), 165–172 (2012). Publishing house: University of Management “TISBI”, KazanGoogle Scholar
  17. 17.
  18. 18.
    About the problem of cruel games. http://sd-company.su/article/games/violence-game
  19. 19.
    Can Pokémon Go help people with autism open up to the world? http://www.bbc.com/russian/features-36855029

Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  1. 1.St. Petersburg National Research University of Information Technologies, Mechanics and Optics (ITMO University), the Sociological Institute of the Russian Academy of SciencesSt. PetersburgRussia
  2. 2.VersanyNew YorkUSA

Personalised recommendations