RoCKIn and the European Robotics League: Building on RoboCup Best Practices to Promote Robot Competitions in Europe

  • Pedro U. LimaEmail author
  • Daniele Nardi
  • Gerhard K. Kraetzschmar
  • Rainer Bischoff
  • Matteo Matteucci
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9776)


This paper describes activities that promote robot competitions in Europe, using and expanding RoboCup concepts and best practices, through two projects funded by the European Commission under its FP7 and Horizon2020 programmes. The RoCKIn project ended in December 2015 and its goal was to speed up the progress towards smarter robots through scientific competitions. Two challenges have been selected for the competitions due to their high relevance and impact on Europes societal and industrial needs: domestic service robots (RoCKIn@Home) and innovative robot applications in industry (RoCKIn@Work). RoCKIn extended the corresponding RoboCup leagues by introducing new and prevailing research topics, such as networking mobile robots with sensors and actuators spread over the environment, in addition to specifying objective scoring and benchmark criteria and methods to assess progress. The European Robotics League (ERL) started recently and includes indoor competitions related to domestic and industrial robots, extending RoCKIn’s rulebooks. Teams participating in the ERL must compete in at least two tournaments per year, which can take place either in a certified test bed (i.e., based on the rulebooks) located in a European laboratory, or as part of a major robot competition event. The scores accumulated by the teams in their best two participations are used to rank them over an year.


Robot competitions Benchmarking Domestic robots Industrial robots 



The RoCKIn project was funded under the EC Coordination Action contract no. FP7-ICT-601012. The RockEU2 project is funded under the EC Coordination Action contract no. H2020-ICT-688441.


  1. 1.
    Amigoni, F., Bastianelli, E., Berghofer, J., Bonarini, A., Fontana, G., Hochgeschwender, N., Iocchi, L., Kraetzschmar, G., Lima, P.U., Matteucci, M., Miraldo, P., Nardi, D., Schiaffonati, V.: Competitions for benchmarking: task and functionality scoring complete performance assessment. IEEE Robot. Autom. Mag. 22(3), 53–61 (2015)CrossRefGoogle Scholar
  2. 2.
    RoCKIn Deliverable D1.2: General evaluation criteria, modules and metrics for benchmarking through competition.
  3. 3.
    RoCKIn Deliverable D2.1.3: RoCKIn@Home Rule Book.
  4. 4.
    RoCKIn Deliverable D2.1.3: RoCKIn@Work Rule Book.
  5. 5.
    Shapley, L.S.: A value for n-person games. In: Kuhn, H.W., Tucker, A.W. (eds.) Contributions to the Theory of Games. Annals of Mathematical Studies, vols. II and 28, pp. 307–317. Princeton University Press, Princeton (1953)Google Scholar

Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • Pedro U. Lima
    • 1
    Email author
  • Daniele Nardi
    • 2
  • Gerhard K. Kraetzschmar
    • 3
  • Rainer Bischoff
    • 4
  • Matteo Matteucci
    • 5
  1. 1.Instituto Superior TécnicoUniversidade de LisboaLisbonPortugal
  2. 2.Università di Roma La SapienzaRomeItaly
  3. 3.Bonn-Rhein-Sieg UniversitySankt AugustinGermany
  4. 4.KUKA Roboter GmbHAugsburgGermany
  5. 5.Politecnico di MilanoMilanoItaly

Personalised recommendations