Shifting from the Children to the Teens’ Usability: Adapting a Gamified Experience of a Museum Tour
Abstract
In this poster, we are addressing the topic of “system’s evaluation” from the point of view of assessing the usability of a gamified experience with 20 teenagers aged 15–17 years. The currently tested experience was ideally designed for children 9–10 years. In order to adapt the application to teenagers, we tested it with 20 targeted users. In this poster, we share the results and encourage a discussion among the researchers about how to adapt the gamified experience designed for children to a teenage audience.
Keywords
Usability Evaluation Interface Teenagers Children Gamified experience SelfiesNotes
Acknowledgments
The research leading to this work has received funding from ARDITI (Agência Regional para o Desenvolvimento da Investigação, Tecnologia e Inovação), under the project number M14-20-09-5369-FSE-000001. Our gratitude also goes to Prof. Sónia Matos for her support gathering the curiosities of each of the 13 species, and to the students and teachers of the Multimedia and Informatics class at Francisco Franco’s Secondary School. We would also like to thank the Museum of Natural History of Funchal for their timely support and feedback.
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