Shifting from the Children to the Teens’ Usability: Adapting a Gamified Experience of a Museum Tour

  • Vanessa Cesário
  • Marko Radeta
  • António Coelho
  • Valentina Nisi
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10516)

Abstract

In this poster, we are addressing the topic of “system’s evaluation” from the point of view of assessing the usability of a gamified experience with 20 teenagers aged 15–17 years. The currently tested experience was ideally designed for children 9–10 years. In order to adapt the application to teenagers, we tested it with 20 targeted users. In this poster, we share the results and encourage a discussion among the researchers about how to adapt the gamified experience designed for children to a teenage audience.

Keywords

Usability Evaluation Interface Teenagers Children Gamified experience Selfies 

Notes

Acknowledgments

The research leading to this work has received funding from ARDITI (Agência Regional para o Desenvolvimento da Investigação, Tecnologia e Inovação), under the project number M14-20-09-5369-FSE-000001. Our gratitude also goes to Prof. Sónia Matos for her support gathering the curiosities of each of the 13 species, and to the students and teachers of the Multimedia and Informatics class at Francisco Franco’s Secondary School. We would also like to thank the Museum of Natural History of Funchal for their timely support and feedback.

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Copyright information

© IFIP International Federation for Information Processing 2017

Authors and Affiliations

  • Vanessa Cesário
    • 1
    • 2
  • Marko Radeta
    • 1
  • António Coelho
    • 2
  • Valentina Nisi
    • 1
  1. 1.Madeira Interactive Technologies InstituteFunchalPortugal
  2. 2.Faculty of EngineeringUniversity of PortoPortoPortugal

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