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User Experience in an Interactive Music Virtual Reality System: An Exploratory Study

  • Thomas Deacon
  • Tony Stockman
  • Mathieu Barthet
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10525)

Abstract

The Objects VR interface and study explores interactive music and virtual reality, focusing on user experience, understanding of musical functionality, and interaction issues. Our system offers spatio-temporal music interaction using 3D geometric shapes and their designed relationships. Control is provided by tracking of the hands, and the experience is rendered across a head-mounted display with binaural sound presented over headphones. The evaluation of the system uses a mixed methods approach based on semi-structured interviews, surveys and video-based interaction analysis. On average the system was positively received in terms of interview self-report, metrics for spatial presence and creative support. Interaction analysis and interview thematic analysis also revealed instances of frustration with interaction and levels of confusion with system functionality. Our results allow reflection on design criteria and discussion of implications for facilitating music engagement in virtual reality. Finally our work discusses the effectiveness of measures with respect to future evaluation of novel interactive music systems in virtual reality.

Keywords

Creativity support Design research Flow Interaction analysis Interactive music systems Thematic analysis User experience Virtual reality 

Notes

Acknowledgements

We would like to give thanks to Stuart Cupit and the development team at Inition for guiding the initial technical development of the interface. This project was funded by the EPSRC and AHRC Centre for Doctoral Training in Media and Arts Technology (EP/L01632X/1), and the EU H2020 research and innovation project Audio Commons (688382).

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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  1. 1.School of Electronic Engineering and Computer Science, Centre for Digital Music (Room Eng 111)Queen Mary University of LondonLondonUK

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