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Effects of Image-Based Rendering and Reconstruction on Game Developers Efficiency, Game Performance, and Gaming Experience

  • George E. Raptis
  • Christina Katsini
  • Christos Fidas
  • Nikolaos Avouris
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10514)

Abstract

Image-based rendering and reconstruction (IBR) approaches minimize time and costs to develop video-game assets, aiming to assist small game studios and indie game developers survive in the competitive video-game industry. To further investigate the interplay of IBR on developers’ efficiency, game performance, and players’ gaming experience we conducted two evaluation studies: a comparative, ecologically valid study with professional game developers who created games with and without an IBR-based game development pipeline, and a user study, based on eye-tracking and A/B testing, with gamers who played the developed games. The analysis of the results indicates that IBR tools provide a credible solution for creating low cost video game assets in short time, sacrificing game performance though. From a player’s perspective, we note that the IBR approach influenced players’ preference and gaming experience within contexts of varying levels of player’s visual intersections related to the IBR-created game assets.

Keywords

Evaluation study Video games Image-based rendering and reconstruction Game development efficiency Game performance Gaming experience 

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Copyright information

© IFIP International Federation for Information Processing 2017

Authors and Affiliations

  • George E. Raptis
    • 1
  • Christina Katsini
    • 1
  • Christos Fidas
    • 1
    • 2
  • Nikolaos Avouris
    • 1
  1. 1.HCI Group, Department of Electrical and Computer EngineeringUniversity of PatrasPatrasGreece
  2. 2.Department of Cultural Heritage Management and New TechnologiesUniversity of PatrasPatrasGreece

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