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A Measure of Student Engagement for Serious Games and IoT

  • John HenryEmail author
  • Stephen Tang
  • Martin Hannenghan
  • Chris Carter
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10345)

Abstract

Student Engagement has been a strong topic of research for the avoidance of student drop out and the increase in grading. Serious games have highlighted benefits in engaging students, primarily through edutainment, educating via games. This article suggests a Computer Algorithm, purposed at measuring and encouraging student engagement. In addition, the algorithm accounts for sensor networks accessed both directly and through the Internet, extending its application to the Internet of Things (IoT).

Supplementary material

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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • John Henry
    • 1
    Email author
  • Stephen Tang
    • 1
  • Martin Hannenghan
    • 1
  • Chris Carter
    • 1
  1. 1.Department of Computer Science, Faculty of Technology and EnvironmentLiverpool John Moores UniversityLiverpoolUK

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