Physioland - A Serious Game for Rehabilitation of Patients with Neurological Diseases

  • Tiago Martins
  • Vítor CarvalhoEmail author
  • Filomena Soares
Conference paper
Part of the Lecture Notes in Networks and Systems book series (LNNS, volume 22)


Current society has observed an increasing number of victims of neurological disease, with reduced mobility, leading to a necessity to perform physical therapy to optimize their quality of life. This action results in physiotherapeutic programs filled with repetitive exercises, often fastidious, that lead to the demotivation of patients and consequent poor adherence and withdrawal. As a result of the technological evolution, new tools such as serious games are emerging, so their use in the field of physical therapy can modify the way patients face their treatments, promoting their motivation. Thus, we have developed a serious game based on image processing techniques to motivate and monitor patients with neurological diseases in their physical therapy practice.


Serious games 3D sensor Neurological disease Reduced mobility Physical therapy Motivation 



This work has been supported by COMPETE: POCI-01-0145-FEDER-007043 and FCT – “Fundação para a Ciência e Tecnologia” within the Project Scope: UID/CEC/00319/2013 and also by FCT – “Fundação para a Ciência e Tecnologia” within the Project Scope: SFRH/BD/74852/2010.


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Copyright information

© Springer International Publishing AG 2018

Authors and Affiliations

  • Tiago Martins
    • 1
    • 2
  • Vítor Carvalho
    • 1
    • 2
    Email author
  • Filomena Soares
    • 1
  1. 1.R&D ALGORITMI CentreUniversity of MinhoGuimaraesPortugal
  2. 2.IPCA – Polytechnic Institute of Cavado and AveBarcelosPortugal

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