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Factors Affecting the Gaming Experience of Older Adults in Community and Senior Centres

  • Fan ZhangEmail author
  • Simone Hausknecht
  • Robyn Schell
  • David Kaufman
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 739)

Abstract

This study investigated whether a Wii Bowling tournament could improve older adults’ attitudes towards digital games and factors affecting their gaming experience. This study applied a two-group pre-post design. A total of 142 older adults aged 60 and over were recruited from 14 community and senior centers (N = 81 in the experimental group; N = 61 in the control group). The participants in the experimental group formed a total of 21 teams, which played against one another once a week for a period of eight weeks. The findings indicated that the Wii Bowling tournament improved older adults’ attitudes towards digital games (t = 2.53, p = .01). More importantly, the authors identified six factors that contributed to the positive gaming experience of older adults in community and senior centers.

Keywords

Digital games Older adults Attitudes toward digital games Gaming experience 

Notes

Acknowledgements

We gratefully acknowledge the financial support received for this study from the Age-Well National Centre of Excellence and the Social Sciences and Humanities Research Council of Canada (SSHRC).

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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • Fan Zhang
    • 1
    Email author
  • Simone Hausknecht
    • 1
  • Robyn Schell
    • 1
  • David Kaufman
    • 1
  1. 1.Faculty of EducationSimon Fraser UniversityBurnabyCanada

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