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Towards Modeling of Finger Motions in Virtual Reality Environment

  • Sven NõmmEmail author
  • Aaro Toomela
  • Jaroslav Kulikov
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10324)

Abstract

Virtual reality environment with incomplete immersion is used in this paper, as a tool to alter environment, or to be more precise to alter perception of the environment, such that learning of some primitive fine motor activities would be required. Fine motor exercises and tests are not new in neurology and psychology. Nevertheless, their digitalization appeared to be a challenging task and up to now did not become widely accepted by practicing specialists. The present research has three distinctive novel components. First, is the way to use virtual reality environment. Namely absence of 3D glasses, changes of the objects properties and absence of the haptic feedback are used to persuade one to learn. Second, the methodology used to analyze motions and positions of fingers. In addition to commonly used methods, set of parameters describing motion during certain time interval is proposed. Third is the types of tests and exercises used to perform the studies. Within the present studies simple tasks of repositioning virtual cubes are used. Achieved results clearly demonstrate that proposed environment requires one to learn simple motor actions and proposed technique is able to distinguish motions in different stages of training.

Keywords

Fine motor functions Learning process Modeling 

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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  1. 1.Department of Software ScienceTallinn University of TechnologyTallinnEstonia
  2. 2.School of Natural Sciences and HealthTallinn UniversityTallinnEstonia

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