A Study of Transitional Virtual Environments

  • Maria Sisto
  • Nicolas Wenk
  • Nabil Ouerhani
  • Stéphane Gobron
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10324)

Abstract

Due to real world physical constraints (e.g. walls), experimenting a virtual reality phenomenon implies transitional issues from one virtual environment (VE) to another. This paper proposes an experiment which studies the relevance of smooth and imperceptible transitions from a familiar and pleasurable virtual environment to a similar workplace as a mean to avoid traumatic experiences in VR for trainees. Specifically, the hereby work assumes that the user consciousness regarding virtual environment transitions is a relevant indicator of positive user experience during those. Furthermore, serious games taking place in purely virtual environments have the advantage of coping with various workplace configurations and tasks that the trainee can practice. However, the virtual world of serious games should be carefully designed in order to avoid traumatic experiences for trainees. The results presented stem from an empirical evaluation of user experience conducted with 80 volunteers. This evaluation shows that more than one-third of the participants did not even notice the VE global change.

Keywords

Virtual reality Virtual environment Head-mounted display Health application Musculoskeletal disorder 

Notes

Acknowledgement

This work was supported by the EU Interreg program, grant number (contract no.1812) as a part of the SG4H@W project. We would like to thank all the health professionals that took part in the investigation or contributed otherwise to this project; many thanks also to the CHUV (University Hospital of Canton Vaud, Switzerland) for its help and advice.

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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • Maria Sisto
    • 1
  • Nicolas Wenk
    • 1
  • Nabil Ouerhani
    • 2
  • Stéphane Gobron
    • 1
  1. 1.Image Processing and Computer Graphics GroupHE-Arc, HES-SONeuchâtelSwitzerland
  2. 2.Interaction Technology GroupHE-Arc, HES-SONeuchâtelSwitzerland

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