Game Design for Students: Teaching as a Whole Context

  • Flávio Andaló
  • André Salomão
  • Milton Luiz Horn Vieira
  • Bruna Mendes
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 608)

Abstract

In this article, we will present the importance of a game design pipeline that takes human factors into account when working with undergraduate students. To accomplish this goal, we have been working with game design students to see the impact of how a more streamlined production can help improve the quality of all projects done inside the university. Better projects during their time as students can help them becoming better professionals in the future.

Keywords

Game design Teaching 3D modelling 3D artist 

References

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Copyright information

© Springer International Publishing AG 2018

Authors and Affiliations

  • Flávio Andaló
    • 1
  • André Salomão
    • 1
  • Milton Luiz Horn Vieira
    • 1
  • Bruna Mendes
    • 1
  1. 1.DesignLabUniversidade Federal de Santa CatarinaFlorianópolisBrazil

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