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Game Design for Students: Teaching as a Whole Context

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Book cover Advances in Human Factors in Wearable Technologies and Game Design (AHFE 2017)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 608))

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Abstract

In this article, we will present the importance of a game design pipeline that takes human factors into account when working with undergraduate students. To accomplish this goal, we have been working with game design students to see the impact of how a more streamlined production can help improve the quality of all projects done inside the university. Better projects during their time as students can help them becoming better professionals in the future.

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References

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Correspondence to Flávio Andaló .

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Andaló, F., Salomão, A., Vieira, M.L.H., Mendes, B. (2018). Game Design for Students: Teaching as a Whole Context. In: Ahram, T., Falcão, C. (eds) Advances in Human Factors in Wearable Technologies and Game Design. AHFE 2017. Advances in Intelligent Systems and Computing, vol 608. Springer, Cham. https://doi.org/10.1007/978-3-319-60639-2_25

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  • DOI: https://doi.org/10.1007/978-3-319-60639-2_25

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-60638-5

  • Online ISBN: 978-3-319-60639-2

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