Improving the Design of Virtual Reality Devices Applying an Ergonomics Guideline

Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 588)

Abstract

A methodology with the objective of evaluating the aesthetics and ergonomics of virtual reality glasses is presented. Many developers apply best practices taking into account hardware features, physiological considerations and interactive patterns that provide a safe and comfortable user experience. Usually, the user tests a virtual reality application in laboratory conditions. In this work, authors are paying attention to the first time that a user tries virtual reality glasses. In this initial phase, it is necessary to analyse the first impression considering the comfort of glasses on the face and head of the user. Using ergonomics principles, this work shows the creation of heuristics inside a guideline with the aim of improving the design of low-cost virtual reality glasses.

Keywords

Ergonomics Virtual reality Human-centred design 

Notes

Acknowledgements

This work was partially supported by the Spanish CICYT program under Grant TIN2016-81143-R.

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Copyright information

© Springer International Publishing AG 2018

Authors and Affiliations

  1. 1.Automatic Control DepartmentTechnical School of Vilanova i la GeltrúVilanova i la GeltrúSpain

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