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Digital Social Learning – Collaboration and Learning in Enterprise Social Networks

  • Christian Zinke
  • Kyrill Meyer
  • Julia Friedrich
  • Leopold Reif
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 596)

Abstract

Social Media have changed the way people communicate. Digital technologies of social network application building the technical backbone of social media. In the corporate sectors, the used social network applications are called Enterprise Social Networks (ESN). While ESNs functions have a significant impact on work organization (communication and administration), learning and explicit knowledge exchange within ESN is still insufficiently taken into account. In order to face this problem, the paper will present an integrated approach for digital social learning in ESN, based on a use case linked to the serious games approach.

Keywords

Social business Enterprise Social Network Serious games Social learning 

Notes

Acknowledgements

The German Federal Ministry of Education and Research have funded the work leading to this publication under Grant No. 02L15A070 (Project: SB: Digital). Further article is based on the results of the joint research project “MACKMA” which was funded by the German Ministry of Education and Research (Grant Number: 01IS15057C) under the supervision of the PT-DLR. The authors thank for the funding.

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Copyright information

© Springer International Publishing AG 2018

Authors and Affiliations

  • Christian Zinke
    • 1
  • Kyrill Meyer
    • 1
  • Julia Friedrich
    • 1
  • Leopold Reif
    • 2
  1. 1.Institute for Applied Informatics e.V.LeipzigGermany
  2. 2.SNTL Publishing GmbH & Co. KG, HufelandhausBerlinGermany

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