Human-to-Human Interaction: The Killer Application of Ubiquitous Computing?

  • Salvatore Sorce
  • Stefano Ruggieri
  • Vito Gentile
  • Antonio Gentile
  • Alessio MaliziaEmail author
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10271)


Twenty-five years past the Weiser’s vision of Ubiquitous Computing, and there is not a clear understanding of what is or is not a pervasive system. Due to the loose boundaries of such paradigm, almost any kind of remotely accessible networked system is classified as a pervasive system. We think that is mainly due to the lack of killer applications that could make this vision clearer. Actually, we think that the most promising killer application is already here, but we are so used to it that we do not see it, as a perfect fitting of the Weiser’s vision: the Human-to-Human Interaction mediated by computers.


Ubiquitous computing Social factors Computer-Mediated communication 



This paper is funded on a research grant by the Italian Ministry of University and Research, namely project NEPTIS (Grant no. PON03PE_00214_3).


  1. 1.
    Weiser, M.: The computer for the 21st century. Sci. Am. 265(3), 66–75 (1991)CrossRefGoogle Scholar
  2. 2.
    Krumm, J.: Ubiquitous advertising: The killer application for the 21st century. IEEE Pervasive Comput. 10(1), 66–73 (2011)CrossRefGoogle Scholar
  3. 3.
    Norman, D.A.: The Invisible Computer: Why Good Products Can Fail, the Personal Computer is So Complex, and Information Appliances are the Solutions. The MIT Press, Cambridge (1998)Google Scholar
  4. 4.
    Boca, S., Gentile, A., Ruggieri, S., Sorce, S.: An evaluation of HCI and CMC in information systems within highly crowded large events. In: Sixth International Workshop on Intelligent Interfaces for Human-Computer Interaction (IIHCI-2013), pp. 600–604, Asia University, Taichung, Taiwan, 3‒5 July 2013. doi: 10.1109/CISIS.2013.108
  5. 5.
    Gentile, V., Malizia, A., Sorce, S., Gentile, A.: Designing touchless gestural interactions for public displays in-the-wild. In: Kurosu, M. (ed.) HCI 2015. LNCS, vol. 9170, pp. 24–34. Springer, Cham (2015). doi: 10.1007/978-3-319-20916-6_3 CrossRefGoogle Scholar
  6. 6.
    Brown, R.: Group Processes: Dynamics Within and Between Groups, 2nd edn. Blackwell, Oxford (2000)Google Scholar
  7. 7.
    Levine, J.M., Moreland, R.L.: Progress in small group research. Annu. Rev. Psychol. 41, 585–634 (1990)CrossRefGoogle Scholar
  8. 8.
    Ruggieri, S.: Leadership in virtual teams: A comparison of transformational and transactional leaders. Soc. Behav. Pers. 37(7), 1017–1022 (2009)CrossRefGoogle Scholar
  9. 9.
    Driskell, J.E., Radtke, P.H., Salas, E.: Virtual teams: effects of technological mediation on team performance. Group Dyn. Theor. Res. Pract. 7, 287–323 (2003)CrossRefGoogle Scholar
  10. 10.
    Daft, R.L., Lengel, R.H.: Information richness: A new approach to managerial behavior and organization design. Res. Organ. Behav. 6, 191–233 (1984)Google Scholar
  11. 11.
    Doherty-Sneddon, G., Anderson, A., O’Malley, C., Langton, S., Garrod, S., Bruce, V.: Face-to-face and video-mediated communication: A comparison of dialogue structure and task performance. J. Exp. Psychol. Appl. 3, 105–125 (1997)CrossRefGoogle Scholar
  12. 12.
    Genco, A., Sorce, S., Reina, G., Santoro, G.: An agent-based service network for personal mobile devices. IEEE Pervasive Comput. 5(2), 54–61 (2006)CrossRefGoogle Scholar
  13. 13.
    Clark, H.H., Brennan, S.E.: Grounding in communication. In: Resnick, L.B., Levine, J.M., Teasley, S.D. (eds.), Perspectives on Socially Shared Cognition, pp. 13–1991. American Psychological Association (1991)Google Scholar
  14. 14.
    Gentile, V., Sorce, S., Gentile, A.: Continuous hand openness detection using a Kinect-like device. In: Proceedings of the Eighth International Conference on Complex, Intelligent and Software Intensive Systems (CISIS), pp. 553–557. IEEE (2014). doi: 10.1109/CISIS.2014.80
  15. 15.
    Malizia, A., Bellucci, A.: The artificiality of natural user interfaces. Commun. ACM 55(3), 36–38 (2012)CrossRefGoogle Scholar
  16. 16.
    Zigurs, I.: Leadership in virtual teams: oxymoron or opportunity? Org. Dyn. 31, 339–351 (2003)CrossRefGoogle Scholar
  17. 17.
    Hambey, L.A., O’Neill, T.A., Kline, T.J.B.: Virtual team leadership: The effects of leadership style and communication medium on team interaction style and outcomes. Organ. Behav. Hum. Decis. Process 103, 1–20 (2007)CrossRefGoogle Scholar
  18. 18.
    Heath, C., Luff, P.: Media space and communicative asymmetries: preliminary observations of video-mediated interaction. Hum. Comput. Interact. 7, 315–346 (1992)CrossRefGoogle Scholar

Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • Salvatore Sorce
    • 1
  • Stefano Ruggieri
    • 2
  • Vito Gentile
    • 1
  • Antonio Gentile
    • 1
  • Alessio Malizia
    • 3
    Email author
  1. 1.Dipartimento dell’Innovazione Industriale e Digitale (DIID)Università degli Studi di PalermoPalermoItaly
  2. 2.Independent ResearcherCharlottesvilleUSA
  3. 3.Human Centred Design Institute (HCDI)Brunel University LondonUxbridgeUK

Personalised recommendations