Mixed-Initiative Creative Drawing with webIconoscope

  • Antonios Liapis
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10198)


This paper presents the webIcononscope tool for creative drawing, which allows users to draw simple icons composed of basic shapes and colors in order to represent abstract semantic concepts. The goal of this creative exercise is to create icons that are ambiguous enough to confuse other people attempting to guess which concept they represent. webIcononscope is available online and all creations can be browsed, rated and voted on by anyone; this democratizes the creative process and increases the motivation for creating both appealing and ambiguous icons. To complement the creativity of the human users attempting to create novel icons, several computational assistants provide suggestions which alter what the user is currently drawing based on certain criteria such as typicality and novelty. This paper reports trends in the creations of webIcononscope users, based also on feedback from an online audience.


Computational Assistant Digital Game Creative Task Correct Guess Computational Initiative 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.



The author would like to thank Serious Games Interactive and the FP7 ICT project C2Learn (project No: 318480) for the implementation of Iconoscope. The ongoing research has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No: 693150.


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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  1. 1.Institute of Digital GamesUniversity of MaltaMsidaMalta

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