FaceMaker—A Procedural Face Generator to Foster Character Design Research

  • Valentin Schwind
  • Katrin Wolf
  • Niels Henze


Understanding the effect of facial features on human’s perception and emotion is widely studied in different disciplines. In video games, this is especially important to improve the design of virtual characters and to understand their creation process. Virtual characters are widely used in games, virtual therapies, movie productions, and as avatars in e-commerce or in e-education. Studying the design of virtual characters is challenging as it requires to have tools at hand that enables the creation of virtual characters. Therefore, we developed a system that enables researchers to study the design process of virtual faces as well as the perception of such faces. We developed a 3D model of the Caucasian average face and implemented design parameters that can be manipulated to change the face appearance. We integrate the face creation system into a web application, which allows us to conduct studies in the large. The application has been validated through a cluster analysis of procedurally generated faces from 569 participants which created 1730 faces.


Hair Color Face Model Virtual Character Average Face Game Developer 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.



Special thanks go to Katharina Leicht, Verena Dengler, Julia Sandrock, and Solveigh Jäger. We thank the German Research Foundation (DFG) for financial support within project C04 of SFB/Transregio 161. This work was also supported by the cooperative graduate program “Digital Media” of the University of Stuttgart, University of Tübingen, and the Stuttgart Media University.


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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  1. 1.University of StuttgartStuttgartGermany
  2. 2.HAW HamburgHamburgGermany

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