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ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children

  • Vanessa Cesário
  • Valentina Nisi
  • António Coelho
Conference paper
Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 176)

Abstract

This paper introduces ClueKing, a children’s pervasive game which encompasses context-aware and parents mediation to create an informal learning environment. In this paper we review related theories of inquiry-based learning and parent involvement, the basic pedagogical model, and mobile learning and pervasive games as the technological framework. The basic concept of ClueKing defines an interactive environment where teachers define the learning goals and challenges and parents mediate their application on the home setting, the children schedule and how to promote their engagement. The system’s architecture is also presented, as well as the workflows for the development of ClueKing. Since this is work in progress the paper concludes with the next steps and future work to be carried out.

Keywords

Mobile learning Location-based games Inquiry-based learning Parents’ mediation Children 

Notes

Acknowledgments

The research leading to this work has received funding from ARDITI (Agência Regional para o Desenvolvimento da Investigação, Tecnologia e Inovação), under grant No. 002458/2015/132 and from the European Union’s Horizon 2020 – The EU Framework Programme for Research and Innovation 2014–2020, under grant agreement No. 687676.

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Copyright information

© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017

Authors and Affiliations

  • Vanessa Cesário
    • 1
  • Valentina Nisi
    • 1
  • António Coelho
    • 2
  1. 1.Madeira Interactive Technologies InstituteFunchalPortugal
  2. 2.INESC TEC/DEI, Faculty of EngineeringUniversity of PortoPortoPortugal

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