Evaluating a Gaming System for Cognitive Screening and Sleep Duration Assessment of Elderly Players: A Pilot Study

Conference paper

DOI: 10.1007/978-3-319-50182-6_10

Part of the Lecture Notes in Computer Science book series (LNCS, volume 10056)
Cite this paper as:
Boletsis C., McCallum S. (2016) Evaluating a Gaming System for Cognitive Screening and Sleep Duration Assessment of Elderly Players: A Pilot Study. In: Bottino R., Jeuring J., Veltkamp R. (eds) Games and Learning Alliance. GALA 2016. Lecture Notes in Computer Science, vol 10056. Springer, Cham

Abstract

Using serious games for cognitive screening can provide a motivating and entertaining alternative to traditional cognitive screening methods. Cognitive decline is usually measured by tests of mental processing, however age-related changes in sleep may also reveal signs of cognitive decline among older individuals. The current work presents and evaluates a gaming system for cognitive screening and sleep duration assessment of the elderly. The gaming system consists of an original serious game for cognitive screening (Smartkuber) and a smartwatch (Basis Peak). A pilot study is conducted to identify and improve the weaknesses of the gaming system and to evaluate the gaming system as to its usability and the game experience it offers for elderly players, assesing its suitability for a large-scale study. The pilot study lasted for 6 weeks and 101 gaming sessions were recorded from 5 elderly players. Elderly players were entertained by the game, while they were impressed by the smartwatch’s performance. Limitations of the study and future directions are discussed.

Keywords

Cognitive screening Serious games Smartwatch 

Copyright information

© Springer International Publishing AG 2016

Authors and Affiliations

  1. 1.Norwegian University of Science and TechnologyGjøvikNorway

Personalised recommendations