Methods of Student Motivation by Means of E-learning System

Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 674)

Abstract

This study developed methods to improve student motivation by means of an e-learning system. While using e-learning systems in higher educational institutions, which train students in areas of science and technology, not enough attention is paid to the use of methods and means of motivating students. The developed technique helps to solve this problem. This paper presents the results of testing of developed methods in the educational process of ITMO University.

Keywords

E-learning Gamification Motivation 

References

  1. 1.
    Antsupov, A.J., Shipilov, A.I.: Conflict specialist dictionary, 2nd edn. (Slovar confliktologa, 2-e izd.). Piter, St. Petersburg (2006)Google Scholar
  2. 2.
    Callois, R., Barash, M.: Man, Play, and Games. University of Illinois Press, Urbana (1961)Google Scholar
  3. 3.
    Chang, J.W., Wei, H.Y.: Exploring engaging gamification mechanics in massive online open courses. Educ. Technol. Soc. 19, 177–203 (2016)Google Scholar
  4. 4.
    Glover, I.: Play as you learn: gamification as a technique for motivating learners. In: Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2013, Victoria, British Columbia, pp. 1999–2008. AACE, Chesapeake (2013)Google Scholar
  5. 5.
    Iljin, E.P.: Motives and Motivation (Motivi I motivasia). Piter, Saint Petersburg (2002)Google Scholar
  6. 6.
    Panfilova, A.P.: Innovative Educational Technologies. Active Learning (Innovasionnie pedagogichskie tehnologii. Aktivnoe obuchenie). ACADEMIA, Moscow (2009)Google Scholar
  7. 7.
    Scepanovic, S., Zaric, N., Matijevic, T.: Gamification in higher education learning - state of the art challenges and opportunities. In: Proceedings of The Sixth International Conference on e-Learning (e-Learning 2015), Belgrade (2015). http://econference.metropolitan.ac.rs/files/pdf/2015/23-Snezana-Scepanovic-Nada-Zaric-Tripo-Matijevic-Gamification-in-higher-education-learning-state-of-the-art-challenges-and-opportunities.pdf
  8. 8.
    Suits, B., Hurka, T.: The Grasshopper: Games, Life and Utopia. Broadview Press, Orchard Park (2005)Google Scholar
  9. 9.
    Venger, A.L.: Development Psychology. Dictionary (Psihologia razvitia. Slovar.). PER SE, Moscow (2006)Google Scholar

Copyright information

© Springer International Publishing AG 2016

Authors and Affiliations

  1. 1.Saint Petersburg National Research University of Information Technologies, Mechanics and OpticsSt. PetersburgRussia
  2. 2.St. Petersburg State Autonomous Vocational Educational Institution «College of Tourism and Hotel Service»St. PetersburgRussia

Personalised recommendations