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eHealth 360° pp 164-168 | Cite as

Gamification of a System for Real Time Monitoring of Posture

  • Alberto Cavallo
  • Alessio Robaldo
  • Flavio Ansovini
  • Ivan CarmosinoEmail author
  • Alessandro De Gloria
Conference paper
Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 181)

Abstract

In this paper the gamification of a system for monitoring bad postural behavior is presented. The system is designed having children as main target users. Bad posture is a known cause of possible severe disorders in childhood and, in the worst-case scenario, may entail permanent spinal deviations. The developed system consists of two main components: a device equipped with inertial sensors (accelerometer, magnetometer and gyroscope), which are able to measure the patient’s spinal curvature, and a Game Engine plugin (Unity3D and Udk) that provides the reading of the device data and through which the game programmer can link the posture information to a game variable such as: life count, number of enemies, energy and so on. If the player is in a bad posture, he gets negative feedback during the game, which affects the value of the associated variable.

Keywords

Posture Inertial measurement unit Serious game for health Game engine plugin 

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Copyright information

© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017

Authors and Affiliations

  • Alberto Cavallo
    • 1
  • Alessio Robaldo
    • 1
  • Flavio Ansovini
    • 1
  • Ivan Carmosino
    • 1
    Email author
  • Alessandro De Gloria
    • 1
  1. 1.University of Genoa – EliosLabGenoaItaly

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