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Game@School. Teaching Through Gaming and Mobile-Based Tutoring Systems

  • Annalisa TerracinaEmail author
  • Massimo Mecella
  • Riccardo Berta
  • Francesco Fabiani
  • Dario Litardi
Conference paper
Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 178)

Abstract

In this work, we describe an approach and a conceptual architecture of a supporting teaching tool that takes into account two main objectives in new teaching trends: Virtual Learning Environments (VLEs) and Intelligent Pedagogical Agents (IPAs). We additionally present an Android application that uses the IPA as a standalone application as an initial step towards the realization of such an architecture.

Keywords

Virtual Learning Environment Intelligent Pedagogical Agent Serious game 

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Copyright information

© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017

Authors and Affiliations

  • Annalisa Terracina
    • 1
    Email author
  • Massimo Mecella
    • 1
  • Riccardo Berta
    • 2
  • Francesco Fabiani
    • 1
  • Dario Litardi
    • 1
  1. 1.Sapienza Università di RomaRomeItaly
  2. 2.Università di GenovaGenovaItaly

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