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Algorithm Engineering Aspects of Real-Time Rendering Algorithms

  • Matthias FischerEmail author
  • Claudius Jähn
  • Friedhelm Meyer auf der Heide
  • Ralf Petring
Chapter
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9220)

Abstract

Defining, measuring, and comparing the quality and efficiency of rendering algorithms in computer graphics is a demanding challenge: quality measures are often application specific and efficiency is strongly influenced by properties of the rendered scene and the used hardware. We survey the currently employed evaluation methods for the development process of rendering algorithms. Then, we present our PADrend framework, which supports systematic and flexible development, evaluation, adaptation, and comparison of rendering algorithms, and provides a comfortable and easy-to-use platform for developers of rendering algorithms. The system includes a new evaluation method to improve the objectivity of experimental evaluations of rendering algorithms.

Keywords

Graphic Processing Unit Adaptive Sampling Graphic Hardware Scene Graph Virtual Scene 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer International Publishing AG 2016

Authors and Affiliations

  • Matthias Fischer
    • 1
    Email author
  • Claudius Jähn
    • 1
  • Friedhelm Meyer auf der Heide
    • 1
  • Ralf Petring
    • 1
  1. 1.Heinz Nixdorf Institute, Department of Computer SciencePaderborn UniversityPaderbornGermany

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