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Solving Rendering Issues in Realistic 3D Immersion for Visual Rehabilitation

  • Tristan Carrier-Baudouin
  • Claude Chapdelaine
  • Marc Lalonde
  • Philippe Quinn
  • Samuel FoucherEmail author
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9914)

Abstract

When a person becomes visually impaired, intensive rehabilitation is required to learn the skills necessary to accurately interpret the sensory cues. 3D virtual immersion (3D VI) can provide a safe and rich world for rehabilitation by rendering a complex environment. 3D VI can stage challenges that can be faced with less stress than the real outdoor world. In order for 3D VI to be used efficiently, the visual rendering for people with low vision and the audio for both the blind and people with low vision must be as realistic as possible. Building a 3D environment at low cost imposes constraints both on the installation and the technical aspects. This paper describes our current work to solve projections issues for a realistic rendering when images are not aligned and deformed.

Keywords

Visual rehabilitation aid 3D immersion Multi-projector calibration 

Notes

Acknowledgment

We thank the O&M specialists of INLB for their feedback. Our gratitude to Dr. Tony Leroux (audiologist), Pr. Agathe Ratelle (O&M specialist trainer) and Dany Vaillancourt for their creative and helpful skills. This work is supported by CRIM, ISED (Innovation, Science and Economic Development Canada), and le MESI (Ministère de l’Économie, de la Science et de l’Innovation du Québec).

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Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  • Tristan Carrier-Baudouin
    • 1
  • Claude Chapdelaine
    • 1
  • Marc Lalonde
    • 1
  • Philippe Quinn
    • 1
  • Samuel Foucher
    • 1
    Email author
  1. 1.Computer Research Institute of Montréal (CRIM)MontréalCanada

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