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Students’ Perception of Gamification in Learning and Education

  • Sangkyun Kim
  • Kibong Song
  • Barbara Lockee
  • John Burton
Chapter
Part of the Advances in Game-Based Learning book series (AGBL)

Abstract

  • Let’s see how our students perceive gamification in learning and education settings.

  • Let’s find out how people behave in games.

  • Let’s understand why some game players misbehave within a game.

Keywords

Framework Story Dynamics Mechanics Technology 

References

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Copyright information

© Springer International Publishing AG 2018

Authors and Affiliations

  • Sangkyun Kim
    • 1
  • Kibong Song
    • 2
  • Barbara Lockee
    • 3
  • John Burton
    • 3
  1. 1.Department of System & Management EngineeringKangwon National UniversityChuncheon-siKorea (Republic of)
  2. 2.The Center for Instructional Technology Solutions in Industry and Education (CITSIE)Virginia TechBlacksburgUSA
  3. 3.School of EducationVirginia TechBlacksburgUSA

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