Learning Games pp 153-163 | Cite as
Lessons from Anytown
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Abstract
The purpose of this chapter is to detail the research outcomes and pragmatic lessons learned from the design and development of the Anytown learning game. We provide an overview of the teaching, development, training, and research issues identified during the experience of building a learning game from the ground up to see if we could improve student writing. From these lessons, we offer specific guidance on avoiding the pitfalls we hit on our way to reaching statistically significant differences.
Keywords
Learning games Lessons learned Research outcomes Instructional design challenges Practical challenges Development issues Teaching challenges Training Research challenges AnytownReferences
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