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Processes and Models for Serious Game Design and Development

  • Eelco BraadEmail author
  • Gregor Žavcer
  • Alyea Sandovar
Chapter
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9970)

Abstract

A serious game needs to combine a number of different aspects to help the end user in reaching the desired effects. This requires incorporating a broad range of different aspects in the design, stemming from a broad range of different fields of expertise. For designers, developers, researchers, and other stakeholders it is not straightforward how to organize the design and development process, to make sure that these aspects are properly addressed. In this chapter we will discuss a number of ways of organizing the design and development process and various models that support specific design decisions during this process, concluding with a discussion of design patterns for serious games.

Keywords

Serious game design Game development process Design science research 

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© Springer International Publishing AG 2016

Authors and Affiliations

  1. 1.School of Communication, Media and ITHanze University of Applied SciencesGroningenThe Netherlands
  2. 2.Mei:CogSci–University of LjubljanaLjubljanaSlovenia
  3. 3.Department of Human and Organizational DevelopmentFielding Graduate UniversitySanta BarbaraUSA

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