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Storytelling in Serious Games

  • Antonia Kampa
  • Susanne Haake
  • Paolo Burelli
Chapter
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9970)

Abstract

This chapter about storytelling and interactivity in storytelling first explains on various serious games examples foundations of storytelling. Then storytelling in Interactive Media with regard to serious games is described. Further the current state of the art on Interactive Digital Storytelling is presented including example experiences, authoring tools and challenges in the field combined with examples of serious games. This chapter closes concluding with open storytelling challenges and opportunities in serious games development and recommending further literature on the subject.

Keywords

Narrating techniques Serious games Interactive media Interactive digital storytelling 

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Copyright information

© Springer International Publishing AG 2016

Authors and Affiliations

  1. 1.RheinMain University of Applied SciencesWiesbadenGermany
  2. 2.University of Education WeingartenWeingartenGermany
  3. 3.Aalborg University Copenhagen and Tactile Entertainment APSCopenhagenGermany

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