How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2

  • Johanna Pirker
  • Simone Griesmayr
  • Anders Drachen
  • Rafet Sifa
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9926)


Evaluating progression of players in a game can take a variety of forms, but ideally combines playstyle or performance analysis with one or more aspects of progression, e.g. through a level- or mission-based structure. Furthermore, visualization of the results of analysis are essential to ensure that action can be taken on them. In this paper behavioral profiling through Archetype Analysis is combined with progression analysis, expanding on previous work in the area, and extending it into the context of Open-World Games. The proposed methodological framework is applied to the case of the action-adventure title Just Cause 2, focusing on the main storyline. The results show how players navigate the content of the title, and how some playstyles remain constant throughout the game, whereas others emerge or disappear with player progress. Additionally, player performance as a function of progression is evaluated across a number of key metrics.


Game analytics Progression Playstyle Player behavior Cluster analysis Visualization 



The authors would like to express their sincere gratitude to Square Enix for making the Just Cause 2 dataset available for analysis.


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Copyright information

© IFIP International Federation for Information Processing 2016

Authors and Affiliations

  • Johanna Pirker
    • 1
  • Simone Griesmayr
    • 1
  • Anders Drachen
    • 2
  • Rafet Sifa
    • 3
  1. 1.Graz University of TechnologyGrazAustria
  2. 2.Aalborg University & The Pagonis NetworkAalborgDenmark
  3. 3.Fraunhofer IAISSankt AugustinGermany

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