Success Factors for Applied Game Projects - An Exploratory Framework for Practitioners

  • Ralf Schmidt
  • Mirco Zick
  • Burkhard Schmidt
  • Maic Masuch
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9926)

Abstract

Applied games are an increasingly utilized approach to develop applications and concepts of organizational learning. However, which factors support the successful planning and execution of such projects within the organizational landscape remains unclear. This study initiates explorative research towards a success-factor model for applied games. The data is based on nine expert interviews within the DACH-region as well as a thorough literature review. The resulting factors are organized in a two-dimensional model, presenting the process of developing applied game projects and major organizational abstraction layers. The model aims to support the development of research and industry applied games productions in organizational context. Next steps are further validations as well as the development of a maturity model.

Keywords

Applied games Gamification Serious games Game-based learning Success factors Best practices Organizational learning 

Notes

Acknowledgements

We thank all interviewees for their time and valuable information and Thannos Rammos for the extensive background on legal aspects. We also thank the German Federal Ministry of Economic Affairs and Energy (BMWi) and DLR Project Management Agency for supporting this research.

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Copyright information

© IFIP International Federation for Information Processing 2016

Authors and Affiliations

  • Ralf Schmidt
    • 1
  • Mirco Zick
    • 1
  • Burkhard Schmidt
    • 2
  • Maic Masuch
    • 1
  1. 1.Entertainment Computing GroupUniversity of Duisburg-EssenDuisburgGermany
  2. 2.Hochschule für Internationales Management- International University HeidelbergHeidelbergGermany

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