The Challenge to Nurture Challenge

Students’ Perception of a Commercial Quiz App as a Learning Tool
  • Heinrich Söbke
  • Laura Weitze
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9926)


Commercial quiz apps show characteristics, which could contribute to a promising game-based learning tool. Among these characteristics are huge popularity, easy accessibility and adaptivity to any content domain. We used the commercial quiz app QuizUp in an explorative study to clarify acceptance and requirements for the usage of these apps for educational purposes. We developed a topic-specific question corpus. Over a period of 12 days four topic affine students used QuizUp regularly and focused on learning. We observed them in three common gaming sessions. Furthermore, three interviews and a questionnaire were conducted. A main observation has been a self-reported decrease of motivation after a phase of curiosity. In general, we conclude that successful usage of such a quiz app requires a purposeful integration in an educational setting to ensure its continuous use. Additionally, we point to a set of further relevant research topics.


Quiz apps Educational content Mobile learning Explorative study 



We thank Lukas Hartung, who pursued the question design and the interviews with great commitment [19]. Parts of the activities described in this article have been supported by the German Federal Ministry of Education and Research (BMBF) under the grant agreement FKZ 033W011E. The authors gratefully acknowledge this support. Moreover, we thank the anonymous reviewers of this contribution for their valuable and helpful comments.


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Copyright information

© IFIP International Federation for Information Processing 2016

Authors and Affiliations

  1. 1.Bauhaus-Institute for Infrastructure Solutions (ät WeimarWeimarGermany

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