Anyboard: A Platform for Hybrid Board Games

  • Simone Mora
  • Tomas Fagerbekk
  • Matthias Monnier
  • Emil Schroeder
  • Monica Divitini
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9926)

Abstract

Making hybrid board games that mix the interactivity of video games with the social impact of board games is challenging. While the design process needs to take into account elements from the digital and analog domains, building prototypes requires dealing with diverse technologies in the field of Tangible Interfaces and Interactive Tabletop and Surfaces. Anyboard provides theoretical tools to map traditional board game interaction to the hybrid medium and lightweight technology tools to facilitate game prototyping. Our platform provides augmented game pieces that work with traditional cardboards, allowing designers to easily build collaborative interactive games without requiring engineering skills.

Keywords

Hybrid game Pervasive game Design Prototyping Platform Tangible interface 

Notes

Acknowledgements

We thank Dr. Ines Di Loreto for her contribution to the ITo approach formalisation and her feedbacks on Anyboard.

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Copyright information

© IFIP International Federation for Information Processing 2016

Authors and Affiliations

  • Simone Mora
    • 1
  • Tomas Fagerbekk
    • 1
  • Matthias Monnier
    • 1
  • Emil Schroeder
    • 1
  • Monica Divitini
    • 1
  1. 1.Department of Information Technology and Computer ScienceNorwegian University of Science and TechnologyTrondheimNorway

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