Game-Based Training for Complex Multi-institutional Exercises of Joint Forces

  • Alexander StreicherEmail author
  • Daniel Szentes
  • Alexander Gundermann
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9891)


This paper presents a new concept for modular, Web-based training tools for complex, multi-institutional joint forces exercise scenarios, based on the motivational principles of digital game based learning (serious games). In multi-national, large-scale exercises for NATO Joint Intelligence, Surveillance, and Reconnaissance (JISR) various participants in different roles and backgrounds must understand the processes and information flow between the participating heterogeneous hardware systems and software appliances. The high variability of multi-dimensional requirements result in the need for pre-exercise preparation and training tools. Further, participants must be motivated to engage in the preceding training activities. This paper presents the modular concept for the game-based exercise training tool as well as its application for a real exercise scenario.


Assistant systems Serious games Modularity Joint training 



The underlying project to this article is funded by the Federal Office of Bundeswehr Equipment, Information Technology and In-Service Support under promotional references. The authors are responsible for the content of this article.


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Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  • Alexander Streicher
    • 1
    Email author
  • Daniel Szentes
    • 1
  • Alexander Gundermann
    • 2
  1. 1.Fraunhofer IOSBKarlsruheGermany
  2. 2.KITKarlsruheGermany

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