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Expressing Sentiments in Game Reviews

  • Ana Secui
  • Maria-Dorinela Sirbu
  • Mihai DascaluEmail author
  • Scott Crossley
  • Stefan Ruseti
  • Stefan Trausan-Matu
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9883)

Abstract

Opinion mining and sentiment analysis are important research areas of Natural Language Processing (NLP) tools and have become viable alternatives for automatically extracting the affective information found in texts. Our aim is to build an NLP model to analyze gamers’ sentiments and opinions expressed in a corpus of 9750 game reviews. A Principal Component Analysis using sentiment analysis features explained 51.2 % of the variance of the reviews and provides an integrated view of the major sentiment and topic related dimensions expressed in game reviews. A Discriminant Function Analysis based on the emerging components classified game reviews into positive, neutral and negative ratings with a 55 % accuracy.

Keywords

Natural Language Processing Sentiment analysis Opinion mining Lexical analysis 

Notes

Acknowledgement

The work presented in this paper was partially funded by the EC H2020 project RAGE (Realising and Applied Gaming Eco-System) http://www.rageproject.eu/ Grant agreement No 644187.

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Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  • Ana Secui
    • 1
  • Maria-Dorinela Sirbu
    • 1
  • Mihai Dascalu
    • 1
    Email author
  • Scott Crossley
    • 2
  • Stefan Ruseti
    • 1
  • Stefan Trausan-Matu
    • 1
  1. 1.Computer Science DepartmentUniversity Politehnica of BucharestBucharestRomania
  2. 2.Applied Linguistics and ESLGeorgia State UniversityAtlantaUSA

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