Developing an Ecosystem for Interactive Electronic Implants

  • Paul Strohmeier
  • Cedric Honnet
  • Samppa von Cyborg
Conference paper

DOI: 10.1007/978-3-319-42417-0_56

Part of the Lecture Notes in Computer Science book series (LNCS, volume 9793)
Cite this paper as:
Strohmeier P., Honnet C., von Cyborg S. (2016) Developing an Ecosystem for Interactive Electronic Implants. In: Lepora N., Mura A., Mangan M., Verschure P., Desmulliez M., Prescott T. (eds) Biomimetic and Biohybrid Systems. Living Machines 2016. Lecture Notes in Computer Science, vol 9793. Springer, Cham

Abstract

In this work in progress report we present Remora, a system for designing interactive subdermal devices. Remora builds upon methods and technologies developed by body modification artists. The development has so far focussed on battery and power management as well as redundancy features. Remora consists of a series of hardware modules and a corresponding software environment. Remora is designed for body modification artists to design their own implants, but will also be a platform for researchers interested in sub-dermal interaction and hybrid systems. We have so far implemented a prototype device; future work will include in depth evaluation of this device as well as user studies, a graphical development environment and additional hardware and software modules.

Keywords

Implantable devices Subcutaneous interaction Human-machine hybrids 

Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  • Paul Strohmeier
    • 1
  • Cedric Honnet
    • 2
  • Samppa von Cyborg
    • 3
  1. 1.University of CopenhagenCopenhagenDenmark
  2. 2.Carpe Noctem LabsSan FranciscoUSA
  3. 3.Von Cyborg BodyartTampereFinland

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