Expanding the Game Design Play and Experience Framework for Game-Based Lifelong Learning (GD-LLL-PE)

  • Margarida RomeroEmail author
  • Hubert Ouellet
  • Kimberly Sawchuk
Part of the Advances in Game-Based Learning book series (AGBL)


Digital games open new opportunities for engaging people from different ages and backgrounds in ludic activities. Sometimes, digital games are just played with players as the sole objective. In other cases, the game experience is combined with some other intentional purposes such as lifelong learning. We designate the use of digital games for Lifelong Learning (LLL) under the term Digital Game-Based Lifelong Learning (DGBLLL). In this chapter we introduce the Game Design for Lifelong Learning Playful Experience (GD-LLL-PE) including four perspectives (learning, storytelling, gameplay and user experience) and five phases (context and learner analysis, game design, pedagogical integration, play and experience) to study the pedagogical use of digital games across the lifespan.


Digital games Game based learning Lifelong learning Game design Gameplay Game experience 


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Copyright information

© Springer International Publishing Switzerland 2017

Authors and Affiliations

  • Margarida Romero
    • 1
    Email author
  • Hubert Ouellet
    • 1
  • Kimberly Sawchuk
    • 2
  1. 1.Université LavalQuébecCanada
  2. 2.Concordia UniversityMontréalCanada

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