Gamification of Production? A Study on the Acceptance of Gamified Work Processes in the Automotive Industry

  • Oliver KornEmail author
  • Peter Muschick
  • Albrecht Schmidt
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 483)


In this work, we investigate how gamification can be integrated into work processes in the automotive industry. The contribution contains five parts: (1) An introduction showing how gamification has become increasingly common, especially in education, health and the service industry. (2) An analysis on the state of the art of gamified applications, discussing several best practices. (3) An analysis of the special requirements for gamification in production, regarding both external norms and the mindset of workers in this domain. (4) An overview of first approaches towards a gamification of production, focusing on solutions for impaired workers in sheltered work organizations. (5) A study with a focus group of instructors at two large car manufacturers. Based on the presentation of three potential designs for the gamification of production, the study investigates the general acceptance of gamification in modern production and determines which design is best suited for future implementations.


Gamification Assistive technology Computer-Assisted instruction Augmented reality Human machine interaction 


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Copyright information

© Springer International Publishing Switzerland 2017

Authors and Affiliations

  1. 1.Offenburg UniversityOffenburgGermany
  2. 2.Institute for Visualization and Interactive SystemsUniversity of StuttgartStuttgartGermany

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