Virtual Reality for Safety, Entertainment or Education: The Mars Mission Test

  • Irene Lia Schlacht
  • Antonio Del Mastro
  • Salman Nazir
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 481)

Abstract

A Virtual reality (VR) has many applications; the main ones are related to safety and performance, entertainment, and education. To increase safety and performance, VR may use, for example, simulation for training purposes or for improving the performance of the operator; in entertainment, it can be used to experience for fun new realities that are possible only virtually; and finally, in education, VR can be used to let the user learn in an immersive environment. This paper wants to open a debate on how to increase the trustworthiness of virtual reality in order to increase the number of possible applications in the field of safety.

Keywords

Human factors Human-systems integration Virtual reality Space mission 

Notes

Acknowledgments

Thanks to all the person & institutions involved. For the images: Italian Mars Society.

References

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    Schlacht, I.L.: Space Mission as Safety Model. Ergonomics and Human Factors in Safety Management (2016)Google Scholar

Copyright information

© Springer International Publishing Switzerland 2017

Authors and Affiliations

  • Irene Lia Schlacht
    • 1
    • 2
  • Antonio Del Mastro
    • 3
  • Salman Nazir
    • 4
  1. 1.Design Department, Politecnico di MilanoExtreme-Design Research GroupMilanItaly
  2. 2.Karlsruhe Institute of TechnologyIFAB Institut für Arbeitswissenschaft und BetriebsorganisationKarlsruheGermany
  3. 3.Italian Mars SocietyCurnoItaly
  4. 4.Training and Assessment Research Group (TARG)University College of Southeast Norway (HSN)NotoddenNorway

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