Virtual Reality for Safety, Entertainment or Education: The Mars Mission Test
Conference paper
First Online:
Abstract
A Virtual reality (VR) has many applications; the main ones are related to safety and performance, entertainment, and education. To increase safety and performance, VR may use, for example, simulation for training purposes or for improving the performance of the operator; in entertainment, it can be used to experience for fun new realities that are possible only virtually; and finally, in education, VR can be used to let the user learn in an immersive environment. This paper wants to open a debate on how to increase the trustworthiness of virtual reality in order to increase the number of possible applications in the field of safety.
Keywords
Human factors Human-systems integration Virtual reality Space missionNotes
Acknowledgments
Thanks to all the person & institutions involved. For the images: Italian Mars Society.
References
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© Springer International Publishing Switzerland 2017