Affect Channel Model of Evaluation in the Context of Digital Games

Part of the Socio-Affective Computing book series (SAC, volume 4)


Psychological emotion theories are underused in digital game research, possibly because they are divided into several competing camps and because they do not provide a framework easily applied to a context of digital games. I present a first step towards an integration of the camps, especially by combining Panksepp’s view on primary processes, Scherer’s component process model, and Cacioppo and others’ evaluative space model. While specifying the different parts of the affect channel model of evaluation, I discuss how they are likely related to common game-related phenomena.


Psychology Emotion theories Evaluations Affect channel Global motivational state Exploration 


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Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  1. 1.Department of Information and Service EconomyAalto UniversityHelsinkiFinland

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