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Virtual Display of 3D Computational Human Brain Using Oculus Rift

  • Seung-Wook Kim
  • Joon-Kyung SeongEmail author
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9748)

Abstract

Creating a 3D environment by Game Engine is a useful way to integrate various types of information into one platform. As a result, it becomes more convenient and rapid to share massive information to the others. Also, using Virtual Reality technology makes visual information to be more detailed and intuitive. In this study, by combining these advantages of Game Engine and VR technology to present brain imaging technologies, we tried to provide more detail and more convenient information about cephalic anatomy or brain disease.

We used the brain images of a patient with subcortical vascular cognitive impairment (SVCI), which is randomly selected from formal studies. Two types of brain image were loaded on Unity3D game engine by different method each, and then we observed the final data with a VR device named Oculus Rift.

There were some limitations and there are few things that should be complemented through future studies, but we obtained virtual image which is controllable enough in three-dimensional environment (Unity3D game engine), and was able to observe it via virtual reality device (Oculus Rift DK2).

Keywords

Brain imaging Diffusion tensor imaging Unity3D Oculus rift Virtual reality 

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Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  1. 1.Department of Biomedical EngineeringKorea UniversitySeoulRepublic of Korea

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