Authoring Tools for Augmented Reality: An Analysis and Classification of Content Design Tools

  • Rafael Alves RobertoEmail author
  • João Paulo Lima
  • Roberta Cabral Mota
  • Veronica Teichrieb
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9748)


Augmented Reality Authoring Tools are important instruments that can help a widespread use of Augmented Reality. They can be classified as programming or content design tools in which the latter completely removes the necessity of programming skills to develop an Augmented Reality solution. Several solutions have been developed in the past years, however there are few works aiming to identify patterns and general models for such tools. This work aims to perform a trend analysis on content design tools in order to identify their functionalities regarding Augmented Reality, authoring paradigms, deployment strategies and general dataflow models. This work is aimed to assist developers willing to create authoring tools, therefore, it focuses on the last three aspects. Thus, 24 tools were analyzed and through this evaluation it were identified two authoring paradigms and two deployment strategies. Moreover, from their combination it was possible to elaborate four generic dataflow models in which every tool could be fit into.


Augmented reality Authoring tools Content design tools 


  1. 1.
    Abawi, D.F., Dörner, R., Grimm, P.: A component-based authoring environment for creating multimedia-rich mixed reality. In: EGMM 2004 (2004)Google Scholar
  2. 2.
    Adobe Systems Incorporated: Adobe Director, January 2015.
  3. 3.
    Barbadillo, J., Sánchez, J.R.: A web3d authoring tool for augmented reality mobile applications. In: Web3D 2013 (2013)Google Scholar
  4. 4.
    Catchroom: CraftAR: Augmented Reality and Image Recognition toolbox, January 2015.
  5. 5.
    Cho, H., Gray, J., Sun, Y.: Quality-aware academic research tool development. In: APSEC 2012, vol. 2, pp. 66–72, December 2012Google Scholar
  6. 6.
    Choi, J., Kim, Y., Lee, M., Kim, G., Nam, Y., Kwon, Y.: k-MART: Authoring tool for mixed reality contents. In: ISMAR 2010, pp. 219–220, October 2010Google Scholar
  7. 7.
    Coleman, M.G.: Creating augmented reality authoring tools informed by designer workflow and goals. Ph.D. thesis, Georgia Institute of Technology (2012)Google Scholar
  8. 8.
    DAQRI: 4D Studio DAQRI, January 2015.
  9. 9.
    Do, T.V., Lee, J.W.: Creating 3d e-books with ARBookCreator. In: ACE 2009 (2009)Google Scholar
  10. 10.
    Fei, G., Li, X., Fei, R.: AVATAR: Autonomous visual authoring of tangible augmented reality. In: VRCAI 2012 (2012)Google Scholar
  11. 11.
    Hampshire, A., Seichter, H., Grasset, R., Billinghurst, M.: Augmented reality authoring: Generic context from programmer to designer. In: OZCHI 2006 (2006)Google Scholar
  12. 12.
    Haringer, M., Regenbrecht, H.: A pragmatic approach to augmented reality authoring. In: ISMAR 2002, pp. 237–245 (2002)Google Scholar
  13. 13.
    Hewlett-Packard Development Company: Aurasma Studio.
  14. 14.
    HIT Lab NZ: BuildAR Pro, January 2015.
  15. 15.
    Inglobe Technologies S.r.l.: AR-media - AR-media Products, January 2015.
  16. 16.
    Langlotz, T., Mooslechner, S., Zollmann, S., Degendorfer, C., Reitmayr, G., Schmalstieg, D.: Sketching up the world: In situ authoring for mobile augmented reality. Personal Ubiquitous Comput. 16(6), 623–630 (2012). CrossRefGoogle Scholar
  17. 17.
    Layar: Layar creator, January 2015.
  18. 18.
    Lee, G., Nelles, C., Billinghurst, M., Kim, J.: Immersive authoring of tangible augmented reality applications. In: ISMAR 2004, pp. 172–181 (2004)Google Scholar
  19. 19.
    MacIntyre, B., Gandy, M., Dow, S., Bolter, J.D.: DART: a toolkit for rapid design exploration of augmented reality experiences. In: UIST 2004 (2004)Google Scholar
  20. 20.
    Mavrogeorgi, N., Koutsoutos, S., Yannopoulos, A., Varvarigou, T., Kambourakis, G.: Cultural heritage experience with virtual reality according to user preferences. In: CENTRIC 2009, pp. 13–18, September 2009Google Scholar
  21. 21.
    Metaio GmbH: metaio — AR Creator Plugin — Products, January 2015.
  22. 22.
    Metaio GmbH: metaio — Creator Overview, January 2015.
  23. 23.
    Playme AR: Playme AR Creator Features — Playme AR - Simple Augmented Reality Software, January 2015.
  24. 24.
    Radu, I., MacIntyre, B.: Augmented-reality scratch: A children’s authoring environment for augmented-reality experiences. In: IDC 2009 (2009)Google Scholar
  25. 25.
    Ramireza, H., Mendivila, E.G., Floresa, P.R., Gonzalez, M.C.: Authoring software for augmented reality applications for the use of maintenance and training process. In: International Conference on Virtual and Augmented Reality in Education. pp. 189–193, October 2013Google Scholar
  26. 26.
    Seichter, H., Looser, J., Billinghurst, M.: ComposAR: An intuitive tool for authoring ar applications. In: ISMAR 2008, pp. 177–178, September 2008Google Scholar
  27. 27.
    Shim, J., Kong, M., Yang, Y., Seo, J., Han, T.D.: Interactive features based augmented reality authoring tool. In: 2014 IEEE International Conference on Consumer Electronics (ICCE), pp. 47–50, January 2014Google Scholar
  28. 28.
    Wikitude GmbH: Wikitude Studio - the world’s easiest augmented reality creation tool, January 2015.
  29. 29.
    Zauner, J., Haller, M., Brandl, A., Hartman, W.: Authoring of a mixed reality assembly instructor for hierarchical structures. In: ISMAR 2003, pp. 237–246, October 2003Google Scholar

Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  • Rafael Alves Roberto
    • 1
    Email author
  • João Paulo Lima
    • 1
    • 2
  • Roberta Cabral Mota
    • 3
  • Veronica Teichrieb
    • 1
  1. 1.Voxar Labs, CInUniversidade Federal de PernambucoRecifeBrazil
  2. 2.DEINFOUniversidade Federal Rural de PernambucoRecifeBrazil
  3. 3.University of CalgaryCalgaryCanada

Personalised recommendations