HIMI 2016: Human Interface and the Management of Information: Applications and Services pp 494-500 | Cite as
Evaluating Hedonic and Eudaimonic Motives in Human-Computer Interaction
Abstract
New measures of well-being are drawing the attention of researchers and practitioner in human factors generally and human-computer interaction (HCI) in particular. Following in the footsteps of previous scholarly endeavours in hedonic well-being (HWB), this paper argues for the adoption of eudaimonic well-being (EWB) in explorations of well-being in HCI. To this end, I report on initial findings from research in which I have evaluated the impact of hedonic and eudaimonic motives on gaming experience using a validated instrument developed by psychologists and adapted for use in HCI contexts.
Keywords
Human factors Human-computer interaction Interaction design Quality of life Well-being Hedonia Eudaimonia Motivation TheoryNotes
Acknowledgements
I would like to thank Drs. Peter Pennefather and Deb Fels for their help with exploring the psychological well-being literature. I would also like to thank Variety Village for recruitment assistance and providing the study space. Finally, I thank the participants for their interest and involvement. This work was funded in part by the National Sciences and Engineering Council of Canada (NSERC).
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