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Questing Ruins: A Game for a Digital Inclusion

  • Regina HeidrichEmail author
  • Francisco Rebelo
  • Marsal Branco
  • João Batista Mossmann
  • Anderson Schuh
  • Emely Jensen
  • Tiago Oliveira
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9747)

Abstract

The inclusion of people with cerebral palsy is not an easy path, because many of them preserve their cognitive abilities, despite being unable to speak, walk, or even both. This paper presents a study on the games applied in the education of people with cerebral palsy using Brain Computer Interface (BCI). Children affected by Cerebral Palsies have a disturbance in the control of their postures and body movements as a result of a brain injury. These injuries are the result of several causes. The most frequent is linked to the lack of oxygen flow to the brain, occurring either during or immediately after birth. The objective of the current research is to study the evaluation of the game we developed, called Questing Ruins. The methodology used was that of qualitative approach and case study. At the end we present Questing Ruins, an adventure game for entertainment and environmental awareness.

Keywords

Brain computer interface Digital inclusion Motor impairments 

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Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  • Regina Heidrich
    • 1
    Email author
  • Francisco Rebelo
    • 2
  • Marsal Branco
    • 1
  • João Batista Mossmann
    • 1
  • Anderson Schuh
    • 1
  • Emely Jensen
    • 1
  • Tiago Oliveira
    • 2
  1. 1.Universidade Feevale, Pró-reitoria de Pesquisa e Pós-graduaçãoNovo HamburgoBrazil
  2. 2.Universidade de Lisboa, Faculdade de Motricidade HumanaLisbonPortugal

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