Communicating Panoramic 360 Degree Immersed Experiences: A Simple Technique for Sketching in 3D
Immersive three-dimensional environments can give test users a valuable first-person experience of design ideas. Trained designers can quickly create mock-ups using three-dimensional modelling software, but this task is very hard and time-consuming for individuals without three-dimensional modelling experience. This paper presents a simple sketching strategy that allows simple two-dimensional panoramic sketches to be rendered in pseudo-three-dimensions using panoramic viewers. This allows designers without three-dimensional modelling experience to represent their design ideas that can be explored from single points in space. The paper explores the properties of the projections, and illustrates how to represent spatial shapes.
KeywordsSketching 3D Panorama
- 1.Buxton, B.: Sketching User Experiences: Getting the Design Right and the Right Design: Getting the Design Right and the Right Design. Morgan Kaufmann, San Francisco (2010)Google Scholar
- 4.Dersch, H.: Interactive Java Viewer for HDR-panoramas (2003). http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.122.5007&rep=rep1&type=pdf. Accessed 19 Nov 2015
- 6.Kwiatek, K., Woolner. M.: Transporting the viewer into a 360 heritage story: panoramic interactive narrative presented on a wrap-around screen. In: 2010 16th International Conference on Virtual Systems and Multimedia. IEEE (2010)Google Scholar
- 7.Senore, F.: FSPViewer. http://www.fsoft.it/FSPViewer/. Accessed 20 Nov 2015