Communicating Panoramic 360 Degree Immersed Experiences: A Simple Technique for Sketching in 3D

  • Frode Eika SandnesEmail author
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9738)


Immersive three-dimensional environments can give test users a valuable first-person experience of design ideas. Trained designers can quickly create mock-ups using three-dimensional modelling software, but this task is very hard and time-consuming for individuals without three-dimensional modelling experience. This paper presents a simple sketching strategy that allows simple two-dimensional panoramic sketches to be rendered in pseudo-three-dimensions using panoramic viewers. This allows designers without three-dimensional modelling experience to represent their design ideas that can be explored from single points in space. The paper explores the properties of the projections, and illustrates how to represent spatial shapes.


Sketching 3D Panorama 


  1. 1.
    Buxton, B.: Sketching User Experiences: Getting the Design Right and the Right Design: Getting the Design Right and the Right Design. Morgan Kaufmann, San Francisco (2010)Google Scholar
  2. 2.
    Sandnes, F.E., Jian, H.L.: Sketching with Chinese calligraphy. Interactions 19, 62–66 (2012)CrossRefGoogle Scholar
  3. 3.
    Israel, J.H., et al.: Investigating three-dimensional sketching for early conceptual design—Results from expert discussions and user studies. Comput. Graph. 33, 462–473 (2009)CrossRefGoogle Scholar
  4. 4.
    Dersch, H.: Interactive Java Viewer for HDR-panoramas (2003). Accessed 19 Nov 2015
  5. 5.
    Anguelov, D., et al.: Google street view: capturing the world at street level. Computer 6, 32–38 (2010)CrossRefGoogle Scholar
  6. 6.
    Kwiatek, K., Woolner. M.: Transporting the viewer into a 360 heritage story: panoramic interactive narrative presented on a wrap-around screen. In: 2010 16th International Conference on Virtual Systems and Multimedia. IEEE (2010)Google Scholar
  7. 7.
    Senore, F.: FSPViewer. Accessed 20 Nov 2015
  8. 8.
    Muller, M.J., Kuhn, S.: Participatory design. Commun. ACM 36, 24–28 (1993)CrossRefGoogle Scholar
  9. 9.
    Sandnes, F.E.: Where was that photo taken? Deriving geographical information from image collections based on temporal exposure attributes. Multimedia Syst. 16, 309–318 (2010)CrossRefGoogle Scholar
  10. 10.
    Sandnes, F.E.: Determining the geographical location of image scenes based on object shadow lengths. J. Sign. Process. Syst. 65, 35–47 (2011)CrossRefGoogle Scholar
  11. 11.
    Gómez, J.V., Sandnes, F.S., Fernández, V.: Sunlight intensity based global positioning system for near-surface underwater sensors. Sensors 12, 1930–1949 (2012)CrossRefGoogle Scholar

Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  1. 1.Oslo and Akershus University College of Applied SciencesOsloNorway
  2. 2.Westerdals Oslo School of Art, Communication and TechnologyOsloNorway

Personalised recommendations