Learning Object Design for Teaching Descriptive Geometry: A Study from the Perspective of Gamification and Accessibility

  • Guilherme P. G. Ferreira
  • Rafael Andrade
  • Sabrina T. OliveiraEmail author
  • Vânia R. Ulbricht
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9739)


Technology has enabled significant advances in the distribution of information for education. With the Internet the information was available to the global context immediately through computer networks. To treat the contents and structure the information for education groups of researchers and developers worked to create groups of information entitled Learning Objects. This paper demonstrates the re-design of a learning object, in order to adjust it to criteria of gamification and accessibility. The methodological process consisted of: defining the project requirements and the structuring of a storyboard for the collaborative development of learning objects (Braga 2015b; Kethure 2010). Thus, the proposed interface incorporates playful elements for presentation of immersive and interactive content, so as to encourage learning also to people with disabilities, related to low vision, blind and deaf. In this sense, the objective of this paper is to present the process of developing a new interface for content learning about “Triangles and its characteristics” content, this treaty in Descriptive Geometry Course in the Graduate Graphic Design and Product. At the end of this document, we present the resulting learning object of this process, designed from gamification elements and affordability. The methodological procedure used as a base, collaboration in the development of learning objects, and includes: Concept Map, Navigational maps and Storyboard. Besides this, a Storyboard created to meet the needs of this collaborative development is presented. The paper presents a case study focusing on the use of Learning Objects to the teaching content of triangles in the university. The collaborative development process to redesign this platform featured a master’s degree and two doctoral students of the Graduate Program in Design at the Federal University of Parana, and the project was prepared during the course of accessibility and gamification.


Digital design Gamified Accessible learning 


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Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  • Guilherme P. G. Ferreira
    • 1
  • Rafael Andrade
    • 1
  • Sabrina T. Oliveira
    • 1
    Email author
  • Vânia R. Ulbricht
    • 1
  1. 1.Universidade Federal do ParanáCuritibaBrazil

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