The Effect of Simulations and Games on Learning Objectives in Tertiary Education: A Systematic Review

  • Stephanie de SmaleEmail author
  • Tom Overmans
  • Johan Jeuring
  • Liesbeth van de Grint
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9599)


The growing popularity of simulations and games invites the production of insights that help academic teachers to use simulations and games in their courses. This article clarifies positive conditions to use simulations and games in tertiary education. Based on a systematic review of literature we tentatively find a positive or neutral relationship between using simulations and games and achieving learning objectives. Also, we find three recurring conditions for successful use of simulations and games: the specificity of the game, the integration in the course, and the role of a guiding instructor. Finally, we express the strong need for a scientific framework to measure effectiveness of simulations and games.


Learning Objective Tertiary Education Instructional Support Simulation Game Strategy Game 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  • Stephanie de Smale
    • 1
    Email author
  • Tom Overmans
    • 1
  • Johan Jeuring
    • 1
  • Liesbeth van de Grint
    • 1
  1. 1.Utrecht UniversityUtrechtThe Netherlands

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