Steps to Design a Household Energy Game

  • Jan Dirk FijnheerEmail author
  • Herre van Oostendorp
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9599)


Research where gamification is used to influence household energy consumption is an emerging field. This paper reviews the design of games that aim to influence household energy consumption. The designs of ten games are analyzed. From this review, suggestions for the design of a new game have been identified, such as presence of a strong storyline, real live missions, customized game characters, monitoring the electricity meter, etc. Based on this comparative analysis, a new game focused on reducing energy consumption has been designed and its prototype is described and will be demonstrated at the conference. In the next stage of iterative design, end-users will be involved by means of focus groups. This considerate user-centered design process allows us to build a serious game that is effective in reducing household energy consumption.


Energy Game Reducing Household Energy Consumption Electricity Meters Public Search Engines Complex Storylines 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  1. 1.Department of Information and Computing SciencesUtrecht UniversityUtrechtThe Netherlands
  2. 2.Inholland University of Applied ScienceDiemenThe Netherlands

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