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Social Practices for Social Driven Conversations in Serious Games

  • Agnese Augello
  • Manuel GentileEmail author
  • Frank Dignum
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9599)

Abstract

This paper describes the model of social practice as a theoretical framework to manage conversation with the specific goal of training physicians in communicative skills. To this aim, the domain reasoner that manages the conversation in the Communicate! [1] serious game is taken as a basis. Because the choice of a specific Social Practice to follow in a situation is non-trivial we use a probabilistic model for the selection of social practices as a step toward the implementation of an agent architecture compliant with the social practice model.

Keywords

Social practice Serious games Physicians training Communicative skills 

Notes

Acknowledgements

We are grateful to Prof. J. Jeuring, for his useful explanation of the Communicate! project and for providing us the scenarios of the game.

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Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  1. 1.ICAR - National Research Council of ItalyPalermoItaly
  2. 2.ITD - National Research Council of ItalyPalermoItaly
  3. 3.Utrecht UniversityUtrechtThe Netherlands

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