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Integrating Methodology for Experimentation Using Commercial Off-the-Shelf Products for Haptic Cueing

  • LT Joseph E. MercadoEmail author
  • Nelson Lerma
  • Courtney McNamara
  • LT David Rozovski
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9744)

Abstract

Although haptic cueing is well researched, its effects on performance accuracy and workload are mixed (Hancock et al. 2013). As such, there is still a need to further develop our understanding of the effects of haptic cueing on performance and workload. The objective of this effort is to develop a cost-effective and non-invasive experimental methodology to investigate the effects of haptic cueing on unmanned aerial vehicle operator performance and workload utilizing commercial off-the-shelf products, specifically, Unity 3D™ - Game Engine and an Xbox 360™ controller.

Keywords

Haptic cueing Performance Workload Usability 

Notes

Acknowledgment

This work was supported by the Office of Naval Research In-house Laboratory Independent Research (ILIR) program. The views expressed herein are those of the authors and do not necessarily reflect the official position of the Department of Defense, its components, or the organizations with which the individuals are affiliated.

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Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  • LT Joseph E. Mercado
    • 1
    Email author
  • Nelson Lerma
    • 1
  • Courtney McNamara
    • 1
  • LT David Rozovski
    • 1
  1. 1.Naval Air Warfare Center Training Systems Division (NAWCTSD)OrlandoUSA

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