Integrating Methodology for Experimentation Using Commercial Off-the-Shelf Products for Haptic Cueing
Although haptic cueing is well researched, its effects on performance accuracy and workload are mixed (Hancock et al. 2013). As such, there is still a need to further develop our understanding of the effects of haptic cueing on performance and workload. The objective of this effort is to develop a cost-effective and non-invasive experimental methodology to investigate the effects of haptic cueing on unmanned aerial vehicle operator performance and workload utilizing commercial off-the-shelf products, specifically, Unity 3D™ - Game Engine and an Xbox 360™ controller.
KeywordsHaptic cueing Performance Workload Usability
This work was supported by the Office of Naval Research In-house Laboratory Independent Research (ILIR) program. The views expressed herein are those of the authors and do not necessarily reflect the official position of the Department of Defense, its components, or the organizations with which the individuals are affiliated.
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