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Silver Gaming: Serious Fun for Seniors?

  • Eugène Loos
  • Annemiek Zonneveld
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9755)

Abstract

This exploratory qualitative study provides insight into the role that exergames play for seniors. 15 participants (aged 53–78) engaged in playing Your Shape Fitness Evolved 2 on the Xbox 360 Kinect, after which we conducted a semi-structured interview with each participant. We found that in all cases, the innate psychological needs of autonomy and competence (Self Determination Theory) were met. Playing the exergame served not only as a therapeutic instrument with a capability to exert a positive effect on physical and social wellbeing, it also brought entertainment, providing excitement and fun.

Keywords

Exergames Digital games Older adults Seniors Meaningful play Self-Determination Theory (SDT) Autonomy Competence 

Notes

Acknowledgement

This paper is based on the translation of the Dutch paper published by A. Zonneveld and E.F. Loos (2015): Silver gaming: ter leering ende vermaeck? in Tijdschrift voor Gerontologie en Geriatrie, 152-159 (DOI:1007/s12439-015-0129-1). The authors thank this Dutch journal and the organisers of the 2nd International Conference on Human Aspects of IT for the Aged Population as part of HCI International 2016 for their permission to use this Dutch paper for its updated English version in this volume of the LNSC series.

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Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  1. 1.University of AmsterdamNieuwe Achtergracht 166AmsterdamThe Netherlands

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